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D&d 3.5 banshee
D&d 3.5 banshee











I disagree that adding a mechanic that 'might' destroy an item is a bad thing.

d&d 3.5 banshee

You're assuming they don't alter or change any aspect of it so it would have only a chance to 'Blow your hand off'. Feels like the opposite of the PNP experience sometimes. What's unusual about the game so far is that melee types seem to be getting the most prominent roles at high levels and casters tend to be fading a bit into the background. As a matter of fact, 9th level spells in D&D are so out there I can't imagine some of the implementations in this game. A party gets hit with a single casting and loses at least around 5% of its stuff on average? Yikes. They've already announced Mordenkainen's Disjunction is coming to DDO, and the hints are that it will work like Dispel Magic without allowing an opposed caster-level check. They cannot possibly be so stupid as to do that. Even with the very best saving throws, 5% of the party's magic items would be deleted per-casting.Īdding the D&D version of the spell would be a bigger mistake than any error the DDO devs have made so far. Mordenkainen's Disjunction does remove items. To say Mordenkainen's Disjunction "can" remove an item is like saying detonating dynamite in your hand can lead to serious injury. That's a very misleading characterization.

d&d 3.5 banshee

I could possibly see some sort of system whereby it damages magic items similar to when a player dies. I think there's a legitimate reason death in the video game is way scaled back from in pen and paper D&D. Or to never get to even use it in end quests because of fear enemy spellcasters might disjoin it (not fun). But I am not the norm.Ĭonsider the player who spends months running raids for an item only to lose it to one bad roll. I personally don't care because I rarely farm a great deal for stuff.

d&d 3.5 banshee

Risks and Loss don't always have to be a negative. As long as the risks were made clear to people before they ended such an adventure. It definitely wouldn't hurt to have something in the game that can actually remove an item (given the current economy). Risks? Possible loss of equipment? Why not put a spell like this in the game? An adventure like this would actually create naked runs and might create some situations where people needed to adjust their gear or they could go in and risk losing an item.













D&d 3.5 banshee